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    Prinv's Guide to Mining

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    Neon Black
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    Posts : 13
    Join date : 2012-07-17

    Prinv's Guide to Mining

    Post  Neon Black on Tue Aug 21, 2012 9:10 pm

    Basics of Mining --------------------------------------------------------------------------------------------

    Mining is a pivotal trade in the Vendetta-Online universe. It can financially sustain an entire guild, or just an individual, for great deals of time, and it is a key prerequisite to many manufactured items. Though ore can be purchased at stations, it is basically useless since the ore has to have been mined by an actual player - it will be rejected by the manufacturing station most likely. This makes the process of mining that much more valuable.

    Mining involves using a sustained energy beam device, known as a Mining Beam, directed at asteroids to extract minerals. Over time, the collected ore can be stockpiled (for later manufacturing tasks), traded to other players, sold for simple credits or jettisoned if deemed undesirable.

    The issue with mining is that it can only be done for a finite amount of time before the asteroid begins to overheat. Overheating an asteroid will result in a greatly diminished extraction rate, which you will most certainly begin to notice. The key is to only let an asteroid get “so hot” before you move on to another asteroid. The asteroid will cool down over a period of time - if you LET IT.

    Types of Mining Methods--------------------------------------------------------------------------------------------

    There are a few "methods" and "strategies" of mining. Some good and some bad.

    Setting aside ship options, equipment options, etc., lets look at some factors:

    Solo Mining

    When mining by yourself, its pretty clear how fast a given asteroid heats up, and due to what type of stimulus. Theres a finite amount of time before continuing the mining process of a given asteroid becomes inefficient.

    Now, add another person mining the same asteroid - they're a stranger and you aren't working with them. They just happen to be mining the same asteroid as you. You might not even know they're there.

    In this situation, with two asteroid-crossed strangers, all you need to is add the rate of temperature increase of one miner to the other miners' rate of increase. Viola. You'll be amazed at how inefficient this is. The roid heats up at least twice the speed as before (with a single, lonely miner).

    Group Mining

    Group Mining, however, changes the elements of solo mining considerably. When you create a group, much like in PvP, mining efficiency changes radically when compared to two strangers mining the same asteroid by themselves. Create a group with a given miner and NOW mine a single asteroid together. Doing this experiment side-by-side with these two scenarios produces very different results. Group Mining reduces the cumulative temperature increase dramatically. Yet, extraction rates will continue as if one was alone, for the most part.

    Roid Raping

    This is what you call the process of someone (either a noob, a vindictive enemy or a complete psychopath) who derives pleasure by extracting ore from a single asteroid for unbelievably long amounts of time and increasing its temperature to levels not unlike the temperature of the sun.

    Temperatures in excess of 8000 degress kelvin can take about a month to cool down, possibly longer depending on the size of the celestial body. This asteroid is now virtually useless. You will not be extracting anything from this object anytime soon. Thanks Roid Rapist!

    Roid Temperatures - How hot is too hot?------------------------------------------------------------------------------------

    The answer to this question varies based primarily on three factors: asteroid type, asteroid size and asteroid-field density.

    Consider Itan J-11 for a moment. It has probably several hundred asteroids alone, and a station exists within this very sector. Many of these asteroids are LARGE and of DENSE constituents. You can consider this sector “ideal” for mass-mining.

    In the above sector, I would never let my asteroids heat above 13 degrees kelvin (yes, THIRTEEN). Using the right beams (discussed later) and the right ship, one player can extract a surprising amount of ore using a mere two-degrees as their threshold. Once this threshold is reached, the player moves on to another of the virtually-infinite number of asteroids.

    Following this regimen in the same (or similar) environment, if the player were to continue around the entire asteroid field in sequence, by the time they were anywhere near “completing a lap” near the first asteroid, it would have cooled down to the default 10 degrees kelvin long ago. In short, the process of mining itself never has to stop, and the extraction rate never has to diminish in a perceptible way.

    Now, lets consider a sparser field, one with far fewer asteroids. In general I would not recommend going above 20 degrees kelvin. While your extraction rate will decline slightly, the asteroids will not be super-overheated, thus they will cool down in a reasonable amount of time. However, in the case where one finds they must mine in a less-than-abundant field, it is advisable to choose multiple fields nearby, so as to not dominate a single field too much.

    Lastly lets consider Metana G-16, a massive Denic-rich asteroid field that has stations nearby, and is near a wormhole.

    Though this field is rich in Denic, the asteroids are mostly very small. The asteroids are also ALL based on aquean ore.

    This is where you would set your temperature low, keep hopping between asteroids, but you would be able to return to your 1st asteroid sooner to find it ready for more extraction. Aquean-type asteroids cool much faster than something dense, such as Carbonic or Ferric. They also, obviously, heat-up faster. Make sure you use M.A.I.D to limit your temperature by disabling the mining beams when the threshold was reached.

    All in all, unless you’re desperate for a particular type of ore that exists in a SINGLE asteroid, or if you’re trying to hamper a competitor’s ability to mine efficiently, overheating an asteroid is not really a good idea. For details, see a previous section entitled Roid Raping.

    I don’t care how new you are or how much of a pacifist you are. If you see some bonehead mining a roid at 8000 degrees kelvin or something, go get a gun and shoot him in the face twenty times.

    Mining Equipment --------------------------------------------------------------------------------------------

    High Density (HD) Mining Beams (large port)

    High Density mining beams mine rapidly fast and heat up an asteroid relatively slowly. These beams use LARGE PORTS. If your mining ship only has large ports, these are the mining beams you want UNLESS you encounter the following circumstances:

    1.) You're mining an ore that exists in abundance, but in low-percentages per-asteroid

    In this scenario, lets assume with Heliocene, you'd probably want the Heliocene mining beams. Most of the roids you've found contain Heliocene in percentages ranging between 10 and 30. Here, HD beams may heat a given roid slower and may extract more product in general, it won't increase your yield of Heliocene.

    2.) You're mining an ore that exists only in one asteroid and you need to hurry

    In this scenario, the same concept as #1 reigns true. If your interest is to acquire as much of a particular ore as possible, and its proving very hard to find, you should probably use specialized mining beams. This is not, however, recommended for similar scenarios that demand a large quantity of said-ore.

    NOTE: To purchase the HD beam from a station, you must have the Master Prospector badge.

    High Efficiency (HE) Mining Beams (small port)

    Contrary to HD beams, High Efficiency Beams extract ore very slowly, but increase temperature very slowly as well. When combining HE and HD beams, particularly with a Ragnarok, a miner can extract a very impressive amount of ore from particularly few asteroids, given the right opportunity.

    The same EXCEPTIONS remain accurate for HE beams as they were explained in the HD section. In short, under almost all circumstances, use HE and HD beams only.

    NOTE: To purchase the HE beam from a station, you must have mining license level 10 (-/-/-/-/10).

    Advanced Mineral Scanner (AMS)(small port)

    Just about every player in VO can purchase the standard Mineral Scanner, whose limited range of 500m proves to be annoying.

    It is highly advisable, even if you're not interested in mining, that you purchase at least a few Advanced Mineral Scanners to keep in storage *somewhere*. They do provide useful for the one time you need to seek out a particular mineral. Advanced Mineral Scanners just make scanning minerals go faster. Thats something we all will approve of.

    NOTE: To purchase the AMS from a station, you must have the Master Prospector badge.

    Mining-related Ships --------------------------------------------------------------------------------------------

    As I see it, you need three "types" of ships to be an efficient, learned and effective miner:

    A Scanning Ship

    Scanning can be boring beyond words, but nonetheless a critical component in becoming a good miner. Scanning will provide the miner with valuable insight into the density and placement of various minerals around the universe. Scanning also provides perspective into the congregation of Hive elements. Knowing where the Hive is, and isn't, will help you both stay alive, and be able to more effectively pinpoint areas and resources of value.

    However, before you go and scan the universe diligently, how are you going to record your results? There are 8000+ sectors of space in the Vendetta universe. Are you going to write them down? Memorize them?

    Don't be crazy - install the TargetLess plugin. This plugin creates a proprietary database on your local machine, and facilitates the transcription of asteroid placement and composition data. As a result, you'll have the option of displaying a per-sector list of all scanned mineral deposits. Used over time, the TargetLess plugin will leave a player with an intellectual wealth of mineral knowledge. Now that you have a means of recording data, it is time to plan a scanning trip.

    To scan effectively, get a fast ship, be it a Centurion, Valkyrie, etc. Ideally, if you can manage it, get a ship with more than one small-port, so that you're able to load *some type* of weapon. If you run into unforeseen aggressors, defending yourself will become an option, whereas without weapons, your only choices are abandonment of your scanning endeavor, or death.

    Find someone who can sell you advanced mineral scanners (prinv for example). Advanced mineral scanners have an increased range (750m) when compared to the standard mineral scanners (500m). Don't waste your time with standard scanners.

    Start at one end of an asteroid field and move your way through it, combing each layer as thoroughly as possible. Scanning a single asteroid more than once does not create duplicate asteroid entries in the database, so don't be afraid of scanning a celestial body more than once. Its better to be thorough than sloppy here. The more data you have, the better.

    A Mining Ship

    So you've got a nice database of ores you want to mine. You have made effort to travel to some region of space with the intent to mine. You've got some good mining beams, too. At this point, all you need is a ship. You have two options: Cargo-capable, or cargo-incapable.

    Cargo-Capable

    If you do not want to haul the ore separately (either by yourself or with a friends' help), then use *some* variant of the Behemoth (not the XC, since it doesn't have any ports). I recommend the Behemoth Heavy Miner MKII to make the process as efficient as possible, but this will require Basic Miner III, which is definitely a lot of work to achieve. The benefit to the MKII is that (in addition to the 160cu of cargo space) while it has 0 small ports, it has an advanced mineral scanner built-in. All you need are three HD beams and you're good to go. So we're clear, if you choose a Cargo-Capable ship, you don't really need a dedicated hauling ship.

    The Behemoth Heavy Miner MKI is ok as well -- it has two large ports, one small port and 140cu of cargo space. This model only requires Basic Miner II. But, as you've seen, obviously the MKII is superior here.

    But, regardless of the type of Behemoth, high density beams are your best bet, and whether you have two large ports or three, using them will ensure a decent load without igniting your roids.

    Cargo-Incapable

    When removing cargo-capacity from the equation, for most players, the Ragnarok (and MK variation) is an ideal mass-mining ship. Boasting multiple ports and reasonable maneuverability, it makes an excellent addition to a mining fleet. This ship is good because it can (and is) used by both new players and veteran players.

    Attach two High Density Mining beams (Large ports), and two High Efficiency Mining beams (small ports) to your Ragnarok. Leave one port empty, since your power grid will be totally dominated and cannot handle a single additional device of ANY kind. The two sets of mining beams, when combined against a large non-aquean asteroid, will extract about 20-37cu per tenth of a Kelvin degree. In short, this configuration makes a two-degree threshold capable of providing a LOT of ore.

    Install the M.A.I.D plugin if you have not already done so. Configure M.A.I.D to auto-jettison ALL cargo (combat mode) upon receipt. Additionally, configure M.A.I.D to disable your mining beams when a certain temperature threshold is reached (see details earlier in this document).

    Venture out towards the asteroid field of your choice. Choose a large asteroid to begin with and begin mining. When temperature threshold is reached, move onto the next closest (and largest) asteroid nearby. Repeat.

    A Hauling Ship

    Obviously the Ragnarok is not a hauling ship - it only has a finite amount of cargo space and is already fairly slow by itself. For hauling, any variant of the Behemoth is advisable. To be clear, the Trident is good for this too - but we're focusing on normal, player-purchasable ships here.

    By nature, hauling slows you down. Depending on the mass of the cargo you're transporting, a ship may become mildly sluggish or it may downright reduce to the speed of molasses. Hauling = speed impairment: accept this.

    So if you're going to move slow, make the trip worth as much as possible. Ideal choices for hauling are the Behemoth Heavy Miner MKII, which boasts 160cu of cargo space, or the Behemoth XC, boasting 200cu of cargo space. Even while some of the Behemoths have turret ports, you're about as defensible as a rubber-duckie raft near North Korea. The behemoth is not defensible, so don't factor speed, ports or any of those factors into a purchase of this ship. If you're that worried about transporting your product(s) safely, get an escort or group of escorts.

    License Restrictions --------------------------------------------------------------------------------------------

    For those of you who purchase special mining equipment ahead-of-their-time, you must understand this:

    YOU WILL NOT BE ABLE TO EQUIP HD, HE nor AMS at ANY mining station in the universe. If you acquire these items before you're officially licensed to use them, you can only install them at NON-MINING STATIONS. In that spirit, its logical for you to only STORE these items at NON-MINING STATIONS until you've reached suitable license levels.

    Badges --------------------------------------------------------------------------------------------

    Mining Badges go unattainably high, and many of them without value. Basic Miner I entitles the bearer to be able to purchase and equip the Advanced Mining Beam, Basic Miner II allows the bearer to purchase and pilot the Behemoth Heavy Miner MKI, and Basic Miner III allows the bearer to purchase and pilot the Behemoth Heavy Miner MKII. Beyond this, however, subsequent badges do more than enable the bearer to gloat endlessly about their insane mining abilities, or at least their suspiciously ample free time.

    To be an effective miner, prinv recommends you obtain the following badges:

    Master Prospector
    Basic Miner III


    Known Ore Locations By-Type --------------------------------------------------------------------------------------------

    Obtain a copy of prinv's Targetless DB. PM prinv for access. You will need a Google account to access the roid DB.

      Current date/time is Mon Sep 25, 2017 1:55 pm